Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

How to determine in code that the object is part of prefab in prefab mode

Discussion in 'Prefabs' started by FizzCube, Nov 2, 2018.

  1. FizzCube

    FizzCube

    Joined:
    Feb 8, 2014
    Posts:
    5
    Hi,

    I want to initialize a variable If its part of a prefab and to clear it if its not part of a prefab. (called from OnValidate)

    This should do it but has an issue:

    Code (csharp):
    1. if( PrefabUtility.IsPartOfPrefabAsset(gameObject) ) ...
    The problem I'm seeing is that when in prefab mode, in OnValidate the above code returns False. I presume this is because the root element when in prefab mode is not it self actually a (sub)prefab .. but is there wany way I know know the root element Is in fact it self in a prefab because thats what I am editing!

    Thanks
     
  2. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    639