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Question How to detect that variable was changed during animation

Discussion in 'Animation' started by qweeeeeeee, Jun 12, 2022.

  1. qweeeeeeee

    qweeeeeeee

    Joined:
    Jun 6, 2018
    Posts:
    1
    There is a public variable in my script. When this variable changes I would like to detect this change and run some functions.

    Usually I would use C# properties for this. But as I noticed C# properties do not appear in the editor and therefore it seems that they cannot be animated. And it is important to animate this variable.

    So I added public variable m_spriteType and animated it. Now I wonder how to detect that this variable was changed during animation. Is there any better way than comparing old and new value in Update()?

    I checked messages in MonoBehaviour but didn't find anything that looks as message that notifies that value was changed during animation.


    Code (CSharp):
    1. using System.Collections;
    2. using System.Collections.Generic;
    3. using UnityEngine;
    4.  
    5. public class SpriteChanger : MonoBehaviour
    6. {
    7.     public enum SpriteType { FeetFront, FeetSide, WristOpened, WristClosed };
    8.  
    9.     public SpriteType m_spriteType;
    10.  
    11.     //I Would like to call this function each time m_spriteType changes
    12.     void OnSpriteTypeChanged()
    13.     {
    14.         //TODO Get sprite renderer and set sprite from SpriteTypeToSprite(m_spriteType) to it
    15.     }
    16.  
    17.     Sprite SpriteTypeToSprite(SpriteType inType)
    18.     {
    19.         //TODO Find sprite for this object and for given type
    20.         return null;
    21.     }
    22. }
    23.