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How to detect collisions between a EdgeCollider with dynamic points and another Collider?

Discussion in 'Physics' started by Kaji-Atsushi, Sep 16, 2016.

  1. Kaji-Atsushi

    Kaji-Atsushi

    Joined:
    Oct 6, 2012
    Posts:
    234
    Hey all,
    I currently have a setup with a EdgeCollider, dynamically updating points during runtime(It changes general shape and whatnot). I also have it interacting with a basic circle collider. It appears that when the edge collider dynamically changes points at somewhat relatively high speeds towards the circle collider the circle collider falls through the EdgeCollider, I assume this is because when it updates the points it momentarily remove the colliding wall or something like that.

    I was wondering if there is some way around that...Does this issue only apple to edge colliders? Would it work if i created a mesh instead?

    Any ideas?

    Thanks
     
  2. Kaji-Atsushi

    Kaji-Atsushi

    Joined:
    Oct 6, 2012
    Posts:
    234
    Anyone? I would think this is a fairly common problem. :(