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Help Wanted How to deploy Gstreamer Unity to Oculus Quest2

Discussion in 'VR' started by keli95566, Jan 6, 2022.

  1. keli95566

    keli95566

    Joined:
    Jul 23, 2021
    Posts:
    3
    Hi there! Anyone has any success getting the Gstreamer Unity Plugin (https://github.com/mrayy/mrayGStreamerUnity) to work on Quest2? I want to connect a UDP stream over the network to Quest2, but it seems that the repository only supports armv7 architecture, and even the armv7 architecture doesn't work on Quest2, as I assume that the repo doesn't work with the OpenGLES3 graphics library. The Gstreamer Unity plugin still works for Unity 2020.3 LST and Windows, but not on Quest2 :/

    It would be really great if anyone found a solution to connecting Gstreamer to Android arm64 Quest2 already. Thank you so much!!
     
  2. cemkilinc

    cemkilinc

    Joined:
    Jan 10, 2022
    Posts:
    1
    Hello! I'm having the exact same problem. Did you find any solution for this?
     
  3. keli95566

    keli95566

    Joined:
    Jul 23, 2021
    Posts:
    3
  4. James-DeCarlo

    James-DeCarlo

    Joined:
    Dec 6, 2015
    Posts:
    6
    I have used Mray library for a couple of projects now and for quick and down and dirty gets you working.

    i would recommend you look into GstSharp. They have on Nugget. Implement in C#. I would recommend using mrays example of the pipeline and use the 420 shader he has in his examples.
     
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