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Question How to delete historical uploads in a collab project

Discussion in 'Editor & General Support' started by nathukadevyt, Jul 12, 2021.

  1. nathukadevyt

    nathukadevyt

    Joined:
    Mar 28, 2021
    Posts:
    17
    Correct me if I'm wrong, but I believe that my storage quota is being exceeded because of how many bloody collab uploads me and my mate have done. I am wondering how exactly I can delete these historical versions that I no longer need, and am wondering if that shall interfere with the present upload/build. Anyone know how to delete historical uploads on a collab project, safely and in a manner that wont corrupt my present build?
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,745
    Haven't used collab... you might want to consider using "real" source control instead.

    Personally I use git because it is free and there are tons of tutorials out there to help you set it up.

    As far as configuring Unity to play nice with git, keep this in mind:

    https://forum.unity.com/threads/prefab-links-keep-getting-dumped-on-git-pull.646600/#post-7142306

    Here's how I use git in one of my games, Jetpack Kurt:

    https://forum.unity.com/threads/2-steps-backwards.965048/#post-6282497

    Using fine-grained source control as you work to refine your engineering:

    https://forum.unity.com/threads/whe...grammer-example-in-text.1048739/#post-6783740

    Share/Sharing source code between projects:

    https://forum.unity.com/threads/your-techniques-to-share-code-between-projects.575959/#post-3835837

    Setting up the right .gitignore file:

    https://forum.unity.com/threads/removing-il2cpp_cache-from-project.1084607/#post-6997067

    Generally setting Unity up (includes above .gitignore concepts):

    https://thoughtbot.com/blog/how-to-git-with-unity