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Question How to delay the movements of virtual hands displayed in meta quest 2 by using hand-tracking?

Discussion in 'VR' started by nepone120, Jun 16, 2023.

  1. nepone120

    nepone120

    Joined:
    Jun 16, 2023
    Posts:
    1
    Hello,
    I'm currently developing hand-tracking application of meta (oculus) quest 2 in unity.
    I want to display virtual hands with some delays (500 mili seconds) from the actual hands' movement by using OVRHandPrefab of oculus integration assets (I was able to display virtual hands in sync with the actual ones).
    In the previous question here (in 2022), PostProcessProvider method in Ultraleap was recommended, but this method is I guess applicable to the Leap Motion hand tracking apps.
    Is there any solusion to implement delays in meta (oculus) quest 2 hand tracking?
    Thank you for any ideas and kind suggestions.
     
  2. DarkSoulsBoss2

    DarkSoulsBoss2

    Unity Technologies

    Joined:
    Mar 24, 2023
    Posts:
    16
    I don't there's an out of the box platform solution for delaying tracking, but if all you need is to update some visuals with some sort of delay, you could try keeping a rolling cache of the joint values and then apply those with your desired delay.