I have a local setup with the Accelerator installed on MacPro-1 and Unity projects running on MacPro-1 and MacPro-2. Both are connected and seem to be down- and uploading assets. Sometimes, however, a random Unity project will seemingly never finish uploading assets. In the editor log I see lines like: Code (CSharp): Artifact(artifact id=a2a4692cf89c7815542c3a3aa7a169e9, static dependencies=d8f3ea2b6bdd49beb1d48f05a9dc76f3, content hash=81dd98d6f3c651d985aae702acef4fb6) uploaded to cacheserver But at some point the editor simply seems stuck: nothing happens, the last "uploaded to cacheserver" line doesn't change. The overall build hangs for 3 hours (instead of running a couple of minutes) and I have to manually abort everything. How can I investigate this issue further? I'm not seeing any errors in any of the logs. Our projects are fairly small in size, there are only few assets and they are small in size, so they should be fast to upload. Also, the network is pretty fast and well maintained within our offices. And even if the connection would be unstable, doesn't the editor have a timeout for its requests? I would assume if upload fails, it'll just stop sending requests to the Accelerator for a couple of seconds, then minutes, etc.