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Question How to debug a crash on a Quest 2?

Discussion in 'Editor & General Support' started by PenProd, Mar 28, 2023.

  1. PenProd

    PenProd

    Joined:
    Dec 17, 2022
    Posts:
    171
    I'm writing a game for VR (Oculus Quest 2). It runs perfectly fine in the Editor, but when I build and deploy it to the Quest, it often crashes after a few minutes of play. I'm guessing Unity keeps a log somewhere on the Quest so my question is, where can I find this log? Or is there another way I can debug the Quest build?

    Thanks in advance.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,742
    The Q2 is just an Android device so you can use
    adb logcat
    to get the console log out of the Q2.

    Beyond that you can add your own debugging output via the usual ways outlined in my standard blurb:

    Time to start debugging! Here is how you can begin your exciting new debugging adventures:

    You must find a way to get the information you need in order to reason about what the problem is.

    Once you understand what the problem is, you may begin to reason about a solution to the problem.

    What is often happening in these cases is one of the following:

    - the code you think is executing is not actually executing at all
    - the code is executing far EARLIER or LATER than you think
    - the code is executing far LESS OFTEN than you think
    - the code is executing far MORE OFTEN than you think
    - the code is executing on another GameObject than you think it is
    - you're getting an error or warning and you haven't noticed it in the console window

    To help gain more insight into your problem, I recommend liberally sprinkling
    Debug.Log()
    statements through your code to display information in realtime.

    Doing this should help you answer these types of questions:

    - is this code even running? which parts are running? how often does it run? what order does it run in?
    - what are the names of the GameObjects or Components involved?
    - what are the values of the variables involved? Are they initialized? Are the values reasonable?
    - are you meeting ALL the requirements to receive callbacks such as triggers / colliders (review the documentation)

    Knowing this information will help you reason about the behavior you are seeing.

    You can also supply a second argument to Debug.Log() and when you click the message, it will highlight the object in scene, such as
    Debug.Log("Problem!",this);


    If your problem would benefit from in-scene or in-game visualization, Debug.DrawRay() or Debug.DrawLine() can help you visualize things like rays (used in raycasting) or distances.

    You can also call Debug.Break() to pause the Editor when certain interesting pieces of code run, and then study the scene manually, looking for all the parts, where they are, what scripts are on them, etc.

    You can also call GameObject.CreatePrimitive() to emplace debug-marker-ish objects in the scene at runtime.

    You could also just display various important quantities in UI Text elements to watch them change as you play the game.

    If you are running a mobile device you can also view the console output. Google for how on your particular mobile target, such as this answer or iOS: https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/ or this answer for Android: https://forum.unity.com/threads/how-to-capturing-device-logs-on-android.528680/

    If you are working in VR, it might be useful to make your on onscreen log output, or integrate one from the asset store, so you can see what is happening as you operate your software.

    Another useful approach is to temporarily strip out everything besides what is necessary to prove your issue. This can simplify and isolate compounding effects of other items in your scene or prefab.

    Here's an example of putting in a laser-focused Debug.Log() and how that can save you a TON of time wallowing around speculating what might be going wrong:

    https://forum.unity.com/threads/coroutine-missing-hint-and-error.1103197/#post-7100494

    When in doubt, print it out!(tm)

    Note: the
    print()
    function is an alias for Debug.Log() provided by the MonoBehaviour class.
     
  3. PenProd

    PenProd

    Joined:
    Dec 17, 2022
    Posts:
    171
    adb logcat "*:W" show this:

    Code (csharp):
    1. 03-29 09:17:05.341  4864  4918 E CRASH   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    2. 03-29 09:17:05.341  4864  4918 E CRASH   : Version '2021.3.21f1 (1b156197d683)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    3. 03-29 09:17:05.341  4864  4918 E CRASH   : Build fingerprint: 'oculus/hollywood/hollywood:10/QQ3A.200805.001/49882890235800150:user/release-keys'
    4. 03-29 09:17:05.341  4864  4918 E CRASH   : Revision: '0'
    5. 03-29 09:17:05.341  4864  4918 E CRASH   : ABI: 'arm64'
    6. 03-29 09:17:05.341  4864  4918 E CRASH   : Timestamp: 2023-03-29 09:17:05+0200
    7. 03-29 09:17:05.341  4864  4918 E CRASH   : pid: 4864, tid: 4918, name: Thread-2  >>> com.EpicVR.EscapeRoom3 <<<
    8. 03-29 09:17:05.341  4864  4918 E CRASH   : uid: 10129
    9. 03-29 09:17:05.341  4864  4918 E CRASH   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    10. 03-29 09:17:05.341  4864  4918 E CRASH   : Cause: null pointer dereference
    11. 03-29 09:17:05.341  4864  4918 E CRASH   :     x0  0000000000000000  x1  0000007d00096790  x2  0000000000000290  x3  0000000000000000
    12. 03-29 09:17:05.341  4864  4918 E CRASH   :     x4  0000007d00096a20  x5  0000000000000290  x6  3f80000000000000  x7  0000000000000000
    13. 03-29 09:17:05.341  4864  4918 E CRASH   :     x8  0000000000000290  x9  0000000000000000  x10 0000007d66d9dbb8  x11 00000000000011d0
    14. 03-29 09:17:05.341  4864  4918 E CRASH   :     x12 000000003f800000  x13 0000000000000000  x14 0000000000008006  x15 0000000000008006
    15. 03-29 09:17:05.341  4864  4918 E CRASH   :     x16 0000007d67052c20  x17 0000007e4a6bdec0  x18 0000007c85332000  x19 0000007d00096790
    16. 03-29 09:17:05.341  4864  4918 E CRASH   :     x20 0000000000000000  x21 000000000000000a  x22 0000000000000000  x23 00000000000002a0
    17. 03-29 09:17:05.341  4864  4918 E CRASH   :     x24 0000007d30be9b00  x25 000000000000001f  x26 00000000ffffffe0  x27 0000007ca117e8d0
    18. 03-29 09:17:05.341  4864  4918 E CRASH   :     x28 0000007c85deab10  x29 0000007c85deac20
    19. 03-29 09:17:05.341  4864  4918 E CRASH   :     sp  0000007c85dea840  lr  0000007d665d2390  pc  0000007e4a6bde48
    20. 03-29 09:17:05.341  4864  4918 E CRASH   :
    21. 03-29 09:17:05.341  4864  4918 E CRASH   : backtrace:
    22. 03-29 09:17:05.341  4864  4918 E CRASH   :       #00 pc 000000000007ce48  /apex/com.android.runtime/lib64/bionic/libc.so (je_malloc_tsd_boot0+432) (BuildId: 76160b7be02961a2e357c92bde57eb19)
    23. 03-29 09:17:05.341  4864  4918 E CRASH   :       #01 pc 00000000007877bc  /data/app/com.EpicVR.EscapeRoom3-OZqOCQZR7BCFIGeWtSC9Cg==/lib/arm64/libunity.so (BuildId: 95d0b764398a01515ee5f582930293d68d513332)
    24. 03-29 09:17:05.667  4864  4918 E CRASH   : Forwarding signal 11
    25. 03-29 09:17:06.484   863  1179 E [CT]    : SubmapRecords: findSubmapId found 2 submap records hold the same query krHandle
    26. --------- beginning of crash
    27. 03-29 09:17:06.651  4864  4918 F libc    : Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 4918 (Thread-2), pid 4864 (cVR.EscapeRoom3)
    28. 03-29 09:17:06.728   826  1156 E crash-uploader: Could not submit crash report: curl_easy_perform() failed, reason: Couldn't resolve host name; out reply:
    29. 03-29 09:17:06.737  5143  5143 F DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    30. 03-29 09:17:06.737  5143  5143 F DEBUG   : Build fingerprint: 'oculus/hollywood/hollywood:10/QQ3A.200805.001/49882890235800150:user/release-keys'
    31. 03-29 09:17:06.737  5143  5143 F DEBUG   : Revision: '0'
    32. 03-29 09:17:06.737  5143  5143 F DEBUG   : ABI: 'arm64'
    33. 03-29 09:17:06.738  5143  5143 F DEBUG   : Timestamp: 2023-03-29 09:17:06+0200
    34. 03-29 09:17:06.738  5143  5143 F DEBUG   : pid: 4864, tid: 4918, name: Thread-2  >>> com.EpicVR.EscapeRoom3 <<<
    35. 03-29 09:17:06.738  5143  5143 F DEBUG   : uid: 10129
    36. 03-29 09:17:06.738  5143  5143 F DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    37. 03-29 09:17:06.738  5143  5143 F DEBUG   : Cause: null pointer dereference
    38. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x0  0000000000000000  x1  0000007d00096790  x2  0000000000000290  x3  0000000000000000
    39. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x4  0000007d00096a20  x5  0000000000000290  x6  3f80000000000000  x7  0000000000000000
    40. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x8  0000000000000290  x9  0000000000000000  x10 0000007d66d9dbb8  x11 00000000000011d0
    41. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x12 000000003f800000  x13 0000000000000000  x14 0000000000008006  x15 0000000000008006
    42. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x16 0000007d67052c20  x17 0000007e4a6bdec0  x18 0000007c85332000  x19 0000007d00096790
    43. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x20 0000000000000000  x21 000000000000000a  x22 0000000000000000  x23 00000000000002a0
    44. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x24 0000007d30be9b00  x25 000000000000001f  x26 00000000ffffffe0  x27 0000007ca117e8d0
    45. 03-29 09:17:06.738  5143  5143 F DEBUG   :     x28 0000007c85deab10  x29 0000007c85deac20
    46. 03-29 09:17:06.738  5143  5143 F DEBUG   :     sp  0000007c85dea840  lr  0000007d665d2390  pc  0000007e4a6bde48
    47. 03-29 09:17:06.739  5143  5143 F DEBUG   :
    48. 03-29 09:17:06.739  5143  5143 F DEBUG   : backtrace:
    49. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #00 pc 000000000007de48  /apex/com.android.runtime/lib64/bionic/libc.so (__memcpy+248) (BuildId: 76160b7be02961a2e357c92bde57eb19)
    50. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #01 pc 000000000064138c  /data/app/com.EpicVR.EscapeRoom3-OZqOCQZR7BCFIGeWtSC9Cg==/lib/arm64/libunity.so (BuildId: 95d0b764398a01515ee5f582930293d68d513332)
    51. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #02 pc 0000000000786620  /data/app/com.EpicVR.EscapeRoom3-OZqOCQZR7BCFIGeWtSC9Cg==/lib/arm64/libunity.so (BuildId: 95d0b764398a01515ee5f582930293d68d513332)
    52. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #03 pc 00000000007877bc  /data/app/com.EpicVR.EscapeRoom3-OZqOCQZR7BCFIGeWtSC9Cg==/lib/arm64/libunity.so (BuildId: 95d0b764398a01515ee5f582930293d68d513332)
    53. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #04 pc 000000000077ee8c  /data/app/com.EpicVR.EscapeRoom3-OZqOCQZR7BCFIGeWtSC9Cg==/lib/arm64/libunity.so (BuildId: 95d0b764398a01515ee5f582930293d68d513332)
    54. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #05 pc 00000000002a50b4  /data/app/com.EpicVR.EscapeRoom3-OZqOCQZR7BCFIGeWtSC9Cg==/lib/arm64/libunity.so (BuildId: 95d0b764398a01515ee5f582930293d68d513332)
    55. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #06 pc 00000000000d5c44  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+36) (BuildId: 76160b7be02961a2e357c92bde57eb19)
    56. 03-29 09:17:06.739  5143  5143 F DEBUG   :       #07 pc 0000000000082fe4  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: 76160b7be02961a2e357c92bde57eb19)
    57. 03-29 09:17:06.779   826  1156 E crash-uploader: Could not submit crash report: curl_easy_perform() failed, reason: Couldn't resolve host name; out reply:
    58. 03-29 09:17:06.903  1260  2328 E TREX    : Interface version 1 was not found. Check debug build for more information.
    59. 03-29 09:17:07.443   863  1179 E [CT]    : SubmapRecords: findSubmapId found 2 submap records hold the same query krHandle
    60. 03-29 09:17:07.559   862   862 E /system/bin/tombstoned: Tombstone written to: /data/tombstones/tombstone_05
    61. 03-29 09:17:07.693  1260  1278 E IPCThreadState: attemptIncStrongHandle(443): Not supported
    62. 03-29 09:17:07.693  1053  1162 E InputDispatcher: channel '76aa6d com.EpicVR.EscapeRoom3/com.unity3d.player.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
    63. 03-29 09:17:07.693   860   860 E IPCThreadState: attemptIncStrongHandle(54): Not supported
    64. 03-29 09:17:07.694  2197  2656 E IPCThreadState: attemptIncStrongHandle(229): Not supported
    65. 03-29 09:17:07.695   860  2930 E IPCThreadState: attemptIncStrongHandle(53): Not supported
    66. 03-29 09:17:07.695  2788  3098 E IPCThreadState: attemptIncStrongHandle(40): Not supported
    67. 03-29 09:17:07.795   868  1713 E libosutils: failed to get real path of file /proc/4864/cmdline, err: No such file or directory
    68. 03-29 09:17:07.809   843  1029 E CalibrationProvider: loadCalibration(LDISP_SN) failed: Calibration store didn't load any info
    69. 03-29 09:17:07.809   843  1029 E CalibrationProvider: loadCalibration(RDISP_SN) failed: Calibration store didn't load any info
    70. 03-29 09:17:07.810   843  1029 E CalibrationProvider: loadCalibration(LDISP_SN) failed: Calibration store didn't load any info
    71. 03-29 09:17:07.810   843  1029 E CalibrationProvider: loadCalibration(RDISP_SN) failed: Calibration store didn't load any info
    72. 03-29 09:17:07.832  1053  4145 E WindowManager: App trying to use insecure INPUT_FEATURE_NO_INPUT_CHANNEL flag. Ignoring0
    73. 3-29 09:17:07.842   843  1029 E CalibrationProvider: loadCalibration(LDISP_SN) failed: Calibration store didn't load any info
    74. 03-29 09:17:07.843   843  1029 E CalibrationProvider: loadCalibration(RDISP_SN) failed: Calibration store didn't load any info
    75. 03-29 09:17:07.845   843  1029 E CalibrationProvider: loadCalibration(LDISP_SN) failed: Calibration store didn't load any info
    76. 03-29 09:17:07.845   843  1029 E CalibrationProvider: loadCalibration(RDISP_SN) failed: Calibration store didn't load any info
    77. 03-29 09:17:07.860  2002  2120 E OVRMediaServiceManager: LivestreamingManager Not initialized
    78. 03-29 09:17:07.862  2002  2320 E OVRMediaServiceManager: LivestreamingManager Not initialized
    79. 03-29 09:17:07.874  2002  2559 E OVRMediaServiceManager: LivestreamingManager Not initialized
    80. 03-29 09:17:07.910  2683  2830 E TREX    : Interface version 1 was not found. Check debug build for more information.
    81. 03-29 09:17:07.936  5170  5170 E stemux:SystemU: Not starting debugger since process cannot load the jdwp agent.
    82. 03-29 09:17:07.939  1935  2054 E TREX    : Interface version 1 was not found. Check debug build for more information.
    And a lot more but I'm not sure that's related to the crash.
     
  4. PenProd

    PenProd

    Joined:
    Dec 17, 2022
    Posts:
    171
    Just for giggles, I built for ARMv7 instead of ARM64 and was able to play the game without any crashes (so far).
     
  5. PenProd

    PenProd

    Joined:
    Dec 17, 2022
    Posts:
    171
    Oh and I would like to repeat that I'm not getting any errors or crashes when playing in the Editor.
     
  6. PenProd

    PenProd

    Joined:
    Dec 17, 2022
    Posts:
    171
    Actually, it will eventually crash every single time if I play long enough (ARMv7). Here's the log:

    Code (csharp):
    1. --------- beginning of crash
    2. 04-04 17:09:03.759  7087  7158 F libc    : Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 in tid 7158 (Thread-2), pid 7087 (.TheChessMaster)
    3. 04-04 17:09:03.892  7641  7641 F DEBUG   : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    4. 04-04 17:09:03.892  7641  7641 F DEBUG   : Build fingerprint: 'oculus/hollywood/hollywood:10/QQ3A.200805.001/49882890235800150:user/release-keys'
    5. 04-04 17:09:03.892  7641  7641 F DEBUG   : Revision: '0'
    6. 04-04 17:09:03.892  7641  7641 F DEBUG   : ABI: 'arm'
    7. 04-04 17:09:03.892  7641  7641 F DEBUG   : Timestamp: 2023-04-04 17:09:03+0200
    8. 04-04 17:09:03.892  7641  7641 F DEBUG   : pid: 7087, tid: 7158, name: Thread-2  >>> com.EpicVR.TheChessMaster <<<
    9. 04-04 17:09:03.892  7641  7641 F DEBUG   : uid: 10130
    10. 04-04 17:09:03.892  7641  7641 F DEBUG   : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    11. 04-04 17:09:03.892  7641  7641 F DEBUG   : Cause: null pointer dereference
    12. 04-04 17:09:03.892  7641  7641 F DEBUG   :     r0  00000000  r1  9ff0a220  r2  00000190  r3  00000000
    13. 04-04 17:09:03.892  7641  7641 F DEBUG   :     r4  000002a0  r5  00000000  r6  9ff0a200  r7  00000000
    14. 04-04 17:09:03.892  7641  7641 F DEBUG   :     r8  00007088  r9  0000000a  r10 c100c0f0  r11 00000530
    15. 04-04 17:09:03.892  7641  7641 F DEBUG   :     ip  f1cab230  sp  c100bee0  lr  ccb2fe08  pc  f1c605ac
    16. 04-04 17:09:04.465  7641  7641 F DEBUG   :
    17. 04-04 17:09:04.465  7641  7641 F DEBUG   : backtrace:
    18. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #00 pc 0005c5ac  /apex/com.android.runtime/lib/bionic/libc.so (__memcpy_base_a55+180) (BuildId: 412b3f89043ee721cb892d6b5f53c486)
    19. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #01 pc 004c3e04  /data/app/com.EpicVR.TheChessMaster-nqDOdWuPnIAz86_oKld1Rw==/lib/arm/libunity.so (BuildId: af5fd70b56ff0d8f41e9d0cc644a2b1fbdc02b84)
    20. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #02 pc 0060f697  /data/app/com.EpicVR.TheChessMaster-nqDOdWuPnIAz86_oKld1Rw==/lib/arm/libunity.so (BuildId: af5fd70b56ff0d8f41e9d0cc644a2b1fbdc02b84)
    21. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #03 pc 00610073  /data/app/com.EpicVR.TheChessMaster-nqDOdWuPnIAz86_oKld1Rw==/lib/arm/libunity.so (BuildId: af5fd70b56ff0d8f41e9d0cc644a2b1fbdc02b84)
    22. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #04 pc 0060962b  /data/app/com.EpicVR.TheChessMaster-nqDOdWuPnIAz86_oKld1Rw==/lib/arm/libunity.so (BuildId: af5fd70b56ff0d8f41e9d0cc644a2b1fbdc02b84)
    23. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #05 pc 001b7a83  /data/app/com.EpicVR.TheChessMaster-nqDOdWuPnIAz86_oKld1Rw==/lib/arm/libunity.so (BuildId: af5fd70b56ff0d8f41e9d0cc644a2b1fbdc02b84)
    24. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #06 pc 0009a6d5  /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+20) (BuildId: 412b3f89043ee721cb892d6b5f53c486)
    25. 04-04 17:09:04.465  7641  7641 F DEBUG   :       #07 pc 00000ffe  <anonymous:c0f0e000>
    26. 04-04 17:09:04.701  1063  7646 W ActivityTaskManager:   Force finishing activity com.EpicVR.TheChessMaster/com.unity3d.player.UnityPlayerActivity
    27. 04-04 17:09:04.838  1063  1098 W ActivityManager: setHasOverlayUi called on unknown pid: 7087
    28. 04-04 17:09:04.843  1063  1276 W ActivityManager: Package for pid 860: no process record found
    29. 04-04 17:09:04.900  1063  1605 W ActivityManager: Package for pid 7087: no process record found
    30. 04-04 17:09:04.924   863  1049 W TrackingService: attachClient: found client in attached list
    31. 04-04 17:09:04.951  1063  1601 E WindowManager: App trying to use insecure INPUT_FEATURE_NO_INPUT_CHANNEL flag. Ignoring
    32. 04-04 17:09:04.996   863  1047 W TrackingService: attachClient: found client in attached list
    33. 04-04 17:09:05.202  1063  1098 W ActivityTaskManager: Activity top resumed state loss timeout for ActivityRecord{e5f6b3f u0 com.EpicVR.TheChessMaster/com.unity3d.player.UnityPlayerActivity t-1 f}
    34. 04-04 17:09:05.345   750  1609 W SensorService: Arrival timestamp too late
    35. 04-04 17:09:05.382   750  1609 W SensorService: Arrival timestamp too early
    36. 04-04 17:09:05.468  1063  1276 W ActivityManager: Unable to start service Intent { cmp=com.oculus.presence/.service.PresenceService } U=0: not found
    37. 04-04 17:09:05.488  1063  4833 W ActivityManager: Unable to start service Intent { cmp=com.oculus.presence/.service.PresenceService } U=0: not found
    38. 04-04 17:09:05.588  1063  5109 E WindowManager: App trying to use insecure INPUT_FEATURE_NO_INPUT_CHANNEL flag. Ignoring
    39. 04-04 17:09:05.646  1063  5109 W WindowManager: Failed looking up window callers=com.android.server.wm.WindowManagerService.windowForClientLocked:5339 com.android.server.wm.WindowManagerService.finishDrawingWindow:2432 com.android.server.wm.Session.finishDrawing:231
    40. 04-04 17:09:05.671  1063  1276 E WindowManager: App trying to use insecure INPUT_FEATURE_NO_INPUT_CHANNEL flag. Ignoring
    41. 04-04 17:09:05.706   750  1609 E SyncBossHAL: [error  ] syncboss_hal_jedi.c(88): Failed to send telemetry event for module jedi with error -22
    42. 04-04 17:09:05.722  1063  5109 W WindowManager: Failed looking up window callers=com.android.server.wm.WindowManagerService.windowForClientLocked:5339 com.android.server.wm.WindowManagerService.removeWindow:1788 com.android.server.wm.Session.remove:176
    43. 04-04 17:09:08.425  1063  1561 E TaskPersister: File error accessing recents directory (directory doesn't exist?).
    44. 04-04 17:09:09.374  1063  5109 W ActivityManager: Package for pid 860: no process record found
    45. 04-04 17:09:09.375   863  1049 W TrackingService: attachClient: found client in attached list
    46. 04-04 17:10:02.744  1063  1104 W VoiceInteractionManagerService: no available voice interaction services found for user 0
    47. 04-04 17:10:06.211  1063  1104 W AppIdleHistory: Skipping App Idle write for unexpected null package
    48. 04-04 17:10:06.780   750  1609 E SyncBossHAL: [error  ] syncboss_hal_jedi.c(88): Failed to send telemetry event for module jedi with error -22
    49. 04-04 17:10:07.499  1063  1105 W ActivityManager: Stopping service due to app idle: u0a59 -1m2s505ms com.oculus.socialplatform/.partyservice.PartyService
    50. 04-04 17:11:07.909   750  1609 E SyncBossHAL: [error  ] syncboss_hal_jedi.c(88): Failed to send telemetry event for module jedi with error -22
    51. 04-04 17:11:07.953   750  1609 E SyncBossHAL: [error  ] syncboss_hal_jedi.c(88): Failed to send telemetry event for module jedi with error -22
    52. 04-04 17:11:08.206  1866  7782 W ContextImpl: Calling a method in the system process without a qualified user: android.app.ContextImpl.sendBroadcast:1057 android.content.ContextWrapper.sendBroadcast:448 X.nq.A00:220 X.mb.A00:17 X.mb.handleMessage:80
    53. 04-04 17:12:08.963   750  1609 E SyncBossHAL: [error  ] syncboss_hal_jedi.c(88): Failed to send telemetry event for module jedi with error -22
    54. 04-04 17:13:04.602  1063  1601 E WindowManager: App trying to use insecure INPUT_FEATURE_NO_INPUT_CHANNEL flag. Ignoring
    55. 04-04 17:13:04.677  1063  3029 W WindowManager: Failed looking up window callers=com.android.server.wm.WindowManagerService.windowForClientLocked:5339 com.android.server.wm.WindowManagerService.finishDrawingWindow:2432 com.android.server.wm.Session.finishDrawing:231
    56. 04-04 17:13:04.705  1063  3029 W WindowManager: Failed looking up window callers=com.android.server.wm.WindowManagerService.windowForClientLocked:5339 com.android.server.wm.WindowManagerService.removeWindow:1788 com.android.server.wm.Session.remove:176
    57. 04-04 17:13:04.719  1063  3029 E WindowManager: App trying to use insecure INPUT_FEATURE_NO_INPUT_CHANNEL flag. Ignoring
    58.