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How to Create The Environment "Look and Feel" Like This.

Discussion in 'iOS and tvOS' started by jayvd, Oct 16, 2014.

  1. jayvd

    jayvd

    Joined:
    Oct 11, 2014
    Posts:
    14
    Hello everyone,

    I'm not sure if this is the right forum to ask about this, but since most people develops for iOS, I guess I'd just post here.

    I am a total noob when it comes to 3D and Unity.

    I am wondering how does one achieve the look and "feel" of the environment like the screenshot below.






    I know it is just a white colored mesh as the environment, but.....
    1. How did they create the color "gradient" like that? (That white to gray gradient on the environment)
    2. Should I just use a white color as a texture of the environment?
    3. What kind of shader should I use to achieve that result?
    4. How many lights should be used to achieve this look?

    p.s.: The screenshot is from this Unity Presentation of the Game Rochard here on YouTube



    Thank you and I'm sorry for these questions
     
  2. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Probably done with light mapping. So the walls are textured using textures that have been computed by Beast, the light mapper that Unity 4.x uses.
     
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  3. jayvd

    jayvd

    Joined:
    Oct 11, 2014
    Posts:
    14
    Thanks for the reply Graham

    any thoughts on what kind of light or how many lights should be used? Sorry Graham
     
  4. Armideon

    Armideon

    Joined:
    Aug 29, 2014
    Posts:
    13
    If your using the free version of unity then point lights. If you are using pro, then area lights. Texturing or shaders didn't achieve the effect shown above. Just as graham stated its light mapping. The scene is baked which means that the lighting is textured on to the mesh. It saves a lot come render time and is less costly when processing light for your game. The amount of lights is really up to you. The focus should be the intensity of the light. After baking though you should add some more lighting to add more variation to the scene. I hope was clear on everything I mentioned here. Any questions you can shoot me a pm or email me at Jeremy.m.perry@gmail.com. Best of luck to you
     
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  5. jayvd

    jayvd

    Joined:
    Oct 11, 2014
    Posts:
    14
    Thank you for the replies. Much appreciated!!!