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Question How to create perfect 3D Physics?

Discussion in 'Physics' started by hhilmikk, Oct 31, 2020.

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How do I create perfect Physics?

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  1. hhilmikk

    hhilmikk

    Joined:
    Oct 31, 2020
    Posts:
    1
    So I'm trying to make a game where you move a group of rectangles ( by using AddForce ) to make a path for the main rectangle to go. the level design isn't important for my question.

    The problem is, that the edges usually collide, although they shouldn't.

    So my question is:
    How do I create a game with 'perfect' physics?
    Which movement method should I use?
    Which collision system should I use?
    Do you have any tutorials to recommend?

    Thanks in advance :)
     

    Attached Files:

    • bug.zip
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  2. Monique_Dumont

    Monique_Dumont

    Joined:
    Feb 18, 2020
    Posts:
    41
    Hello,

    Try creating a new Physics Material. Set its Dynamic Friction property to 0, then assign it to your colliders.
    Let me know if that helped.

    Monique