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How to create non-repeating tiling shader in hdrp?

Discussion in 'High Definition Render Pipeline' started by akalytapa, Dec 3, 2021.

  1. akalytapa

    akalytapa

    Joined:
    Jun 8, 2021
    Posts:
    7
  2. Win3xploder

    Win3xploder

    Joined:
    Dec 5, 2014
    Posts:
    159
    this subgraph generates uv breakup with voronoi tiles. just plug in the uv0 and play with the values
     

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    Ruchir and akalytapa like this.
  3. akalytapa

    akalytapa

    Joined:
    Jun 8, 2021
    Posts:
    7
    Thank you very much!!!