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Resolved How to create indent?...

Discussion in 'Immediate Mode GUI (IMGUI)' started by AzpxMsw, Oct 30, 2022.

  1. AzpxMsw

    AzpxMsw

    Joined:
    Jun 1, 2020
    Posts:
    13
    I need to create a small indent next to Sample1/2/3 after Foldout action. Here is a code:

    Code (CSharp):
    1. using UnityEngine;
    2. using UnityEditor;
    3. using System.Collections;
    4. using System.Collections.Generic;
    5.  
    6. public class SampleWindow : EditorWindow
    7. {
    8.     bool Colliders;
    9.     bool Other;
    10.     bool Sample1;
    11.     bool Sample2;
    12.     bool Sample3;
    13.  
    14.     Vector2 scrollView = Vector2.zero;
    15.  
    16.     [MenuItem("Window/Other/Open Sample Window #M")]
    17.     static void onOpen()
    18.     {
    19.         EditorWindow.GetWindow(typeof(SampleWindow));
    20.     }
    21.  
    22.     void OnGUI()
    23.     {
    24.         Colliders = EditorGUILayout.Foldout(Colliders, "Colliders");
    25.         if (Colliders)
    26.         {
    27.             EditorGUILayout.BeginHorizontal();
    28.             if (GUILayout.Button("Box", GUILayout.MinWidth(115), GUILayout.MaxWidth(135)))
    29.             {
    30.                 GameObject build = new GameObject("Box");
    31.                 BoxCollider collider = build.AddComponent<BoxCollider>();
    32.                 collider.isTrigger = true;
    33.                 Selection.activeGameObject = build;
    34.             }
    35.             if (GUILayout.Button("Mesh", GUILayout.MinWidth(115), GUILayout.MaxWidth(135)))
    36.             {
    37.                 GameObject build = new GameObject("Mesh");
    38.                 build.AddComponent<UnityEngine.MeshCollider>();
    39.                 Selection.activeGameObject = build;
    40.             }
    41.             EditorGUILayout.EndHorizontal();
    42.         }
    43.  
    44.         Other = EditorGUILayout.Foldout(Other, "Other");
    45.         if (Other)
    46.         {
    47.             //Here I need to create indents near to Sample1/2/3 foldouts
    48.  
    49.             Sample1 = EditorGUILayout.Foldout(Sample1, "Sample1");
    50.             if (Sample1)
    51.             {
    52.             }
    53.  
    54.             Sample2 = EditorGUILayout.Foldout(Sample2, "Sample2");
    55.             if (Sample2)
    56.             {
    57.             }
    58.  
    59.             Sample3 = EditorGUILayout.Foldout(Sample3, "Sample1");
    60.             if (Sample3)
    61.             {
    62.             }
    63.         }
    64.     }
    65. }
    66.  
     
  2. Murgilod

    Murgilod

    Joined:
    Nov 12, 2013
    Posts:
    10,260
  3. AzpxMsw

    AzpxMsw

    Joined:
    Jun 1, 2020
    Posts:
    13
    Thank you a lot!
     
  4. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    11,589
    Do not use the General Discussion for support please as its description states.

    I'll move your UI post to the UI forum.