Search Unity

  1. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

How to create Heightmap image in C4D to transfer terrain from C4D to Unity?

Discussion in 'External Tools' started by Kaya, Jan 23, 2011.

  1. Kaya

    Kaya

    Joined:
    Dec 21, 2010
    Posts:
    50
    Unity can import a greyscale Heightmap image as terrain.

    I have a large (approx 3 million vertices) terrain in Cinema 4D.

    How to save this terrain in C4D as Heightmap image so that I can import into Unity 3D ?

    Unfortunatelly Unity can only handle upto 65000 vertices. That is why I will downsample the Heightmap image before importing into Unity.

    -Kaya
     
  2. Achim

    Achim

    Joined:
    Dec 19, 2007
    Posts:
    199
    you have to bake a heightmaptexture. bake it in the illumination channel with a black/white gradient and change the gradient to 3D linear and set the y-values to -100 (start) and 100 (end), i think it should be baked in 16bit. then save it in photoshop as photoshopraw non-interleaved and it should work. (worked here with R10.5 and Photoshop elements)

    Achim
     
unityunity