Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Resolved How to create custom textures/maps for volumetric clouds?

Discussion in 'High Definition Render Pipeline' started by MrJsmall, May 15, 2023.

  1. MrJsmall

    MrJsmall

    Joined:
    Jan 5, 2023
    Posts:
    17
    I am wondering how you make textures to change the shape of volumetric clouds in HDRP. I am able to do a decent amount of customization directly in the editor, but not quite enough. I would like the clouds in my game to look closer to the clouds in Red Dead Redemption(I tried to attach an image, but I don’t know if it worked. I never did uploaded an image to a post before.)
    Are there any tutorials about how to do this? I couldn’t find any. I know extremely little about graphics and making textures, as I am more of a programmer than artist.
    Thanks for the help! BD6735C5-68DA-4864-BA15-C91DF88F8E5C.jpeg

    Ps. How do you get the clouds to have godrays? Do you just have to have volumetric fog up really high, and set the clouds to local space? Or is there a more efficient method of achieving this? Kind of like the godrays in the image above.
     
  2. Misaki_eKU

    Misaki_eKU

    Joined:
    May 3, 2018
    Posts:
    91
  3. Misaki_eKU

    Misaki_eKU

    Joined:
    May 3, 2018
    Posts:
    91
    Make the fog height and distance higher, or you can make a post effect that only calculate the godrays of the clouds.
     
  4. MrJsmall

    MrJsmall

    Joined:
    Jan 5, 2023
    Posts:
    17
    Thanks!