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Unity How to Create Captivating, Deeply Interactive Mobile AR Games

Discussion in 'AR/VR (XR) Discussion' started by AskCarol, Apr 17, 2020.

  1. AskCarol

    AskCarol

    Unity Technologies

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    Nov 12, 2019
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    Join Dan Miller and Phil Chacko as they share the Unity workflows that let you create AR experiences for any environment across devices. You’ll also hear tips and tricks from the developers of Krikey, an AR gaming app, on how they’re using AR Foundation and MARS in their newest game, Sia’s Adventure.




    When
    Wed, April 29, 11:00 AM PT




    Where
    You can watch the session here!
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    ______________________


    Together with this Unite Now session we are also hosting a Q&A here in this thread to answer as many of your questions as possible.


    A team of product experts from across Unity will be available starting after the session. Our Community team will continue to field questions to foster an ongoing discussion with the community. Please feel free to ask your questions in this thread.


    Some basic rules
    • Don’t bundle multiple unrelated questions in one reply. One question/topic per reply.


    • Only questions related to the topics of the session are permitted.


    • All questions will be fielded by our Community Managers (@LeonhardP and @AskCarol)
      • Replies will have to be approved by the moderators to show up in the thread.


      • Once approved, the questions will be forwarded to the relevant experts.

    We really look forward to hearing from the community.

    Thank you!
     
    newguy123, atorisa and ROBYER1 like this.
  2. atorisa

    atorisa

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    Hi, What about Testing of AR Foundation in Editor (Mac/PC): Face Tracking, Image Tracking? When this feature announced in December on the forum will be available?

    Best Regards
     
    AskCarol likes this.
  3. Ostarra

    Ostarra

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    Mar 26, 2019
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    Hello from the left coast (California)

    can you talk about multi user/player interactions in the same environment

    -T
     
    olenkaAtmoetsi and AskCarol like this.
  4. Ostarra

    Ostarra

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    Greeting again during this age of plague time

    Would you talk about MARS and any timeline roadmap/roll out information
    -T
     
  5. DanMillerU3D

    DanMillerU3D

    Unity Technologies

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    AR Foundation testing in the editor will be enabled when the AR Remote / Mobile Remote is updated and released. It's will allow you to hit play mode in the editor and use a connected mobile device to test AR features without compiling your app to the mobile device.

    It's being worked on but we don't have any dates or announcements to share around that currently.
     
    newguy123 and StefanoCecere like this.
  6. philchacko

    philchacko

    Unity Technologies

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    Nov 20, 2016
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    Hi! We’ll be sharing a timeline for MARS in the next several weeks. Stay tuned!
     
    Last edited: Apr 29, 2020
  7. DanMillerU3D

    DanMillerU3D

    Unity Technologies

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    Both ARKit and ARCore (along with head mounted platforms) have unique features around multi-user experiences.

    ARKit has collaborative sessions and world maps which are both enabled in AR Foundation.

    ARCore has cloud anchors which can be enabled through AR Foundation extensions

    Both of these features are built around sharing a known location which allows you to then network an experience and create multi user applications.
     
    jgmakes and newguy123 like this.
  8. mgear

    mgear

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    Anything about 3D object tracking / detection? (currently it seems to work on detecting by plane sizes only?)
     
  9. DanMillerU3D

    DanMillerU3D

    Unity Technologies

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    3D Object tracking / detection is available in AR Foundation with ARKit on iOS there is an example scene available in the AR Foundation samples and you can learn more about the feature on Apple's documentation
     
    unnanego likes this.
  10. unnanego

    unnanego

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    This is the most needed feature! XR Interaction, MARS and other stuff is super secondary! Hours and hours are wasted just by building each time! I am on the verge of moving to Xamarin or something because of this!
     
  11. Chadobado

    Chadobado

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    Oct 19, 2016
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    MARS looks impressive, but agree with unnanego. If it is at all possible to decouple the remote from MARS and release it for general ARFoundation use, please give it serious consideration. The current build process and lack of on-device tools has completely crippled our team. We've wasted months of developer hours due to this.
     
    unnanego likes this.
  12. AskCarol

    AskCarol

    Unity Technologies

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    Hey there @Chadobado ! We hear you -and the many others asking. But as @philchacko said in the video, the companion app is not a remote. However, we do have a very talented team working on this. It is part of our roadmap and updates will be coming shortly. We appreciate the feedback. Please stay tuned!
     
    unnanego likes this.
  13. sama-van

    sama-van

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    Any news about the remote for UnityEditor ARKit?
    There was a remote 2-3 year ago with the unity-arkit-plugin bitbucket repo...
    But seems that is depreciated now. Tried a unlucky compilation from Xcode output from Unity 2020.1.0b12 but a bunch of errors showed up.
    Browsing google and if I understand well, there is no Editor remote yet with that in-build ARFoundation?
    It's like that other thread talking about UnityRemote5 being depreciated as well...
     
  14. unnanego

    unnanego

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    May 8, 2018
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    https://forum.unity.com/threads/ar-...d-debug-your-ar-project-in-the-editor.898433/
     
  15. sama-van

    sama-van

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    unnanego likes this.
  16. sonwilliamson9

    sonwilliamson9

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    Aug 31, 2020
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    Better believe it saw that while doing an https://korean-drama-list.com/ investigation. Didn't have any desire to specify it and needed Unity's group input.

    It's a disgrace that a solitary person can uphold what a group is taking a shot at over yonder...

    I don't have 40$ for each and every element solidarity can't deal with or change to devalue.

    Tragic.
     
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