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How to create bones from PNG file?

Discussion in 'Editor & General Support' started by blastedw, May 2, 2019.

  1. blastedw

    blastedw

    Joined:
    Apr 29, 2019
    Posts:
    13
    I'm using the latest version of Unity and I also installed the 2D Animation and 2D IK packages.

    I have my sprite parts all placed into one PNG file. So I imported that file, change the Sprite Mode to Multiple and with the Sprite Editor, I sliced it into the various parts. Everything works fine so far.

    So then I change the view to Skinning Editor so that I can create the bones. However, the first problem is that I have to double-click on each sprite first, before I can add the bones. The second problem, which is even worst, is that I can't set up parent bones because the bones for every sprite are independent. I've seen tutorials where PSB files are imported and everything works fine. However I'm using GIMP.

    Is there a way to move the sprites to form the character and then create bones for the whole character?

    EDIT:
    Currenty to animate the player, I move the sprites to the scene (under a Player GameObject), position them accordingly and then create animations with the Animation tool. This works but I'd like to use skeletal animation instead.
     
    Last edited: May 2, 2019
  2. Chefkat

    Chefkat

    Joined:
    Jul 7, 2019
    Posts:
    1
    idk if pushing is allowed, but i have exactly the same problem!
     
    ETGgames likes this.
  3. kiel814

    kiel814

    Joined:
    Aug 30, 2021
    Posts:
    17
    I'm sorry for necroing, but I have this exact problem and I cannot find a solution. Tutorials seem to be for older versions of Unity and the options in the Sprite Editor and Skinning Editor are not the same so I can't simply follow the same steps...
    How do I create a single bone structure for all body parts when using a PNG file?