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How to create and load asset bundle in Project Tiny C# Mode?

Discussion in 'Project Tiny' started by qoly, Jun 24, 2019.

  1. qoly

    qoly

    Joined:
    Jun 18, 2019
    Posts:
    12
    I have the game with a lot of resources. And I want to rebuild my game to Tiny Project Mode. How to load and unload my resources only of necessity like AssetsBundles in Standard Unity Mode?
     
    Last edited: Jun 25, 2019
  2. qoly

    qoly

    Joined:
    Jun 18, 2019
    Posts:
    12
    I try to download my files from server throuth UnityWebRequest.Get, but Web AsmJS build failed with error CS0234. What's wrong? Why can't I add UnityEngine.Networking to assembly definition references?
     
    Last edited: Jun 25, 2019
  3. yossi_horowitz_artie

    yossi_horowitz_artie

    Joined:
    Jan 30, 2019
    Posts:
    87