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Question How to Create a UV Circle

Discussion in 'Shader Graph' started by bwaite87, Jun 25, 2023.

  1. bwaite87

    bwaite87

    Joined:
    Nov 23, 2017
    Posts:
    17
    does anyone know how to generate a circle that looks like the attached within Shadergraph? I can get something close by manipulating a UV node, but nothing quite exact.
     

    Attached Files:

  2. FredMoreau

    FredMoreau

    Unity Technologies

    Joined:
    May 27, 2019
    Posts:
    108
  3. bwaite87

    bwaite87

    Joined:
    Nov 23, 2017
    Posts:
    17
    I'm using a package from this video which takes the red and green channels from a certain layer, and through a custom render feature it displaces the vertices of foliage.


    I'm trying to create a 'shockwave' effect as described around 02:11 in the video, which I need the texture I attached to do. I hoped I'd be able to create something like that in shadergraph. Wasn't able to get it with the Polar Coordinates node, though my knowledge of shadergraph is fairly limited so I could just be doing something wrong