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Question How To Create A Procedural Sky Shader With Shadergraph ?

Discussion in 'Shader Graph' started by grobonom, Apr 10, 2019.

  1. grobonom

    grobonom

    Joined:
    Jun 23, 2018
    Posts:
    335
    All is in the title ;)

    i hope there's a solution as i've been searching all the day with no success :(
     
  2. alexandral_unity

    alexandral_unity

    Unity Technologies

    Joined:
    Jun 18, 2018
    Posts:
    163
    Currently Shader Graph doesn't have the ability to author direct skybox shaders. Your best bet is to look around for the basics of making procedural sky effects and then build it in an Unlit Shader Graph. Apply that to a skydome in your level.
     
  3. grobonom

    grobonom

    Joined:
    Jun 23, 2018
    Posts:
    335
    hey @alexandral_unity

    okay :) this is the answer to the time i spent on tryin to make skybox with SG.
    i'd say TOOOOOOO BAAAAD :p as Freya's Shader forge allowed to do this and i know it's just a matter of 2 tag keywords in shader code ^^

    I believe this ( damn ) simple thingie will very soon be handled un SG, and as usual, i can't wait !

    For the moment i use ShaderLab for my ( crappy ) skybox.... i posted one here:
    https://forum.unity.com/threads/boring-standard-skybox-shader.658783/#post-4410832

    I sincerely wait for ppl sayin it's just crap, giving a better lookin shader code :p

    thx and happy Unitying !