Hello! We are trying to make a shared library for use in multiple projects. When I make a library, we can usually add a reference to a .csproj or a .dll to include in our own project. I don't see such files in the Unity.Entities package. Unity.Entities seems to be loose .cs files contained in C:\Users\UserName\AppData\Local\Unity\cache\packages\packages.unity.com\firstname.lastname@example.org What would be the best way to reference this? Include all Unity.Entities scripts inside our library, and do NOT use the Unity Package Manager? This would break if we have multiple libraries that want to reference the same Unity.Entities code. Is there some other way to reference these scripts in our library without using a .csproj file or a .dll? Thanks for the help!!!