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Question how to create a isometric tile-based level by given assets?

Discussion in 'Game Design' started by CompanyUseMan, Oct 3, 2023.

  1. CompanyUseMan

    CompanyUseMan

    Joined:
    Jul 16, 2023
    Posts:
    2
    I recently got a test in which i have to build a building system in a isometric game world.
    I have 4 types of terrain.Both are 32x32 square.(represent 1x1 area) Besides, i have a table asset which is isometric.
    upload_2023-10-3_21-24-45.png upload_2023-10-3_21-28-0.png upload_2023-10-3_21-28-8.png


    Now, I need to make a build a system that player can place the table on the terrain sprite and the table take 2x1 area.
    like this pic:
    upload_2023-10-3_21-32-36.png


    I'm not familiar with this type of game and confused about the square asset and the isometric table.
    (I try to use the rectangle tilemap rectangle and cell swizzle is XZY for terrain, but i am stuck after change the camera rotation to make the tilemap isometric because the table is need to rotate and idk how to get it right position)