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Question How to Create a Flexible, Soft Plane in Unity for Realistic Object Collisions

Discussion in 'Physics' started by unity_465ACE9970858264E93D, May 8, 2023.

  1. unity_465ACE9970858264E93D

    unity_465ACE9970858264E93D

    Joined:
    Dec 25, 2022
    Posts:
    2
    In Unity, I have a plane with a rigidbody and mesh. I would like to make the plane flexible, so that when an object collides with it, it will deform and curve similar to a soft surface.
     
  2. unity_465ACE9970858264E93D

    unity_465ACE9970858264E93D

    Joined:
    Dec 25, 2022
    Posts:
    2
    I attempted to add the built-in component SpringJoint between every node of the mesh of a plane. However, I encountered two issues. Firstly, the plane has a large number of nodes, causing Unity to crash. Secondly, in the case of a plane with a low number of nodes, the functionality was not correct. Therefore, I believe it would be best to implement a soft plane from scratch.