Search Unity

How to create a 3D sphere room?

Discussion in 'General Graphics' started by HeHeHaHa306, Mar 21, 2017.

  1. HeHeHaHa306

    HeHeHaHa306

    Joined:
    Feb 10, 2017
    Posts:
    24
    Hi Guys,

    I just using a 3D gameobject (Sphere or even a sphere fbx from blender) to create a scene for my VR APP

    my idea is show some text or selection things for the viewer in a 3d room so I did it, However, I created

    a sphere to contain my text and other stuff , when I hit play it's just blue screen all the time, does anyone know

    how to sort it? Many Thanks!

    Have a good day
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I'm having a hard time understanding completely, so I'll guess.

    Do you want a sphere shaped room, where the view is from the inside of a sphere - like Professor Xavier's room Cerberus in X-Men?

    If yes - the polygon normals have to be flipped in blender before you import the model into Unity. There might be a double sided shader floating around here or on the asset store - but it isn't needed and requires more overhead. Just flip the polygon normals in blender and when imported - Unity will display a hemisphere until you place the camera into the center of the sphere.
    I don't use blender so I can help on the blender process to flip normals.
     
  3. HeHeHaHa306

    HeHeHaHa306

    Joined:
    Feb 10, 2017
    Posts:
    24
    Thanks Anmator2b, yes that's what i want to do, I will try it now, thank you so much!
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Glad I could help. :)