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How to create 3D hex tile maps?

Discussion in 'World Building' started by FrozenWhale, Jan 13, 2021.

  1. FrozenWhale

    FrozenWhale

    Joined:
    Dec 30, 2020
    Posts:
    1
    Hi, I'm new to Unity and was wondering how you would do this. When I create a hexagonal tile map, the option for sprites is 2D only. Is there a way to use a 3D model as the "sprite" for the hex so it would look similar to the the game civilization. I am able to create the models themselves, I was just wondering how you would actually implement them.

    Thanks for the help!
     
  2. JoeStrout

    JoeStrout

    Joined:
    Jan 14, 2011
    Posts:
    9,859
    Just position them yourself in code. A hex grid is just an ordinary grid, where every other row (or column, if you prefer) is shifted by one half the cell size.
     
  3. mirkoRainer

    mirkoRainer

    Joined:
    May 20, 2021
    Posts:
    1
    tughanalpaslan likes this.