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How To Create 3D Destructible Voxels?

Discussion in 'Game Design' started by Macpac123, Oct 6, 2019.

  1. Macpac123

    Macpac123

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    I saw a video of game or engine that has 3D voxels being destroyed into smaller voxels. This got me excited, and interested. Here's a link to the video:


    I was wondering if anyone can point me in a direction on how to recreate something like this? Or explain how this works.

    Thanks for your time!
    Connor.
     
  2. JoeStrout

    JoeStrout

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    It's just a matter of dynamic mesh creation. Not really a game design question, though it does raise interesting game design questions, like "how does this add to the fun?" and "what happens to all that debris lying around?"
     
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  3. Martin_H

    Martin_H

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    Using environmental destruction to solve traversal based challenges can be immensely satisfying and is an underused mechanic because of the great technical challenges that it creates for the developers.

    https://store.steampowered.com/app/205910/Tiny_and_Big_Grandpas_Leftovers/
     
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  4. Murgilod

    Murgilod

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    Yeah, in fact, this is kinda the entire foundation of Noita as well, a game that is easily my favourite Spelunkey 'em Up
     
  5. Macpac123

    Macpac123

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    I'm thinking the game Doom with environmental destruction would be awesome.
     
  6. tylerguitar75

    tylerguitar75

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    Of course it is harder on the PC if you let the debris accumulate, but it's more interesting. I like when you see destruction in games and the debris sits awhile, then it flashes intermittently until it disappears. Just a cool graphical design, IG.