Hi there community! I'm trying to figure out how to correctly use unity_LODFade.x in cross fade mode with my own shader to get a disolve effect in LOD transitions. The problem is, as it says in the manual (http://docs.unity3d.com/Manual/class-LODGroup.html), that unity_LODFade.x goes from 1 to 0 in current LOD and from 0 to 1 for the next LOD. I can't figure out how to use this float to lerp any effect because as you can imagine, there is a point where the two floats get to equal 0,5. This means, for example, that if you use alpha fade to do a transition between the 2 LODs, there is a point where you can see through the object. Anyone have a solution for this? Any ideas? (all the LODs have to share the same shader and materials).