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Question How to convert unicode text into <sprite name=""> format?

Discussion in 'UGUI & TextMesh Pro' started by Carter_Heiwa, Apr 11, 2024.

  1. Carter_Heiwa

    Carter_Heiwa

    Joined:
    Jan 24, 2023
    Posts:
    4
    I am currently using advancedinput2 and have input field allow emojis enabled. I can get the converted <sprite name=""> from the Content>Text object in TextMeshProUGUI.text. Simply setting the text to TextMeshProUGUI's text does not convert the unicode into <sprite name="">.

    Could it be some function in TMProTextRenderer from advancedinput? or can we call anything from tmp to convert unicode into <sprite name=""> format? Does anyone knows?