Hi, Is there any way to manage the number of lightmap textures, which are generated in a scene. I created a plane and 4 cubes in unity and lightmapped it and 5 lightmap textures were generated but when I build the same scene in maya and combined the 5 gameobjects to one mesh and baked it in unity only one lightmap texture was generated. I want only one lightmap to be generated even if the meshes aren't combined, no matter how many game objects exist in the scene, is there any lightmap setting which I might be missing? Is there any way to this out? Please help.