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how to control 2D physics stepping?

Discussion in '2D' started by tswalk, Feb 2, 2015.

  1. tswalk

    tswalk

    Joined:
    Jul 27, 2013
    Posts:
    1,109
    I'm not sure this is even the right question. But I'm looking for a way to be able to utilize 2D physics while maintaining a pixel perfect sprite translation.

    I'm able to do this with the camera and other objects without physics by controlling settings to the orthographic camera and filtering their translations.. no problem.

    I just see no way to ensure that translated objects that are under 2D physics control will respect a stepping field (a value that might act like a snap).

    Is there a trick somewhere someone could share with me, or did I just completely overlook something simple... or asking too much?