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How to connect with Unity's Multiplayer Service?

Discussion in 'FPS.Sample Game' started by nevermorint, Jan 17, 2019.

  1. nevermorint

    nevermorint

    Joined:
    Oct 17, 2013
    Posts:
    8
    Hi guys, I wanted to connect the project to Unity's Unity's Multiplayer Service, so I can play-test stuff with friends without having the headless server running on my machine( really bad connection )
    Can someone point me to the right direction?
    Already added the service to the project, but can't figure out what to do next.
    Tried everything to the extension of my google search capabilities :p
    Thanks in advance!
    Cheers
     
  2. Spy-Shifty

    Spy-Shifty

    Joined:
    May 5, 2011
    Posts:
    535
    This won't work.

    The Unity Multiplayer Service is just a relay service. It just relays messages to other clients.
    The FPS sample uses logic on the server...
     
    nevermorint likes this.
  3. nevermorint

    nevermorint

    Joined:
    Oct 17, 2013
    Posts:
    8
  4. nevermorint

    nevermorint

    Joined:
    Oct 17, 2013
    Posts:
    8
    @Spy-Shifty Btw you know any way to deploy the game into a host server?