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how to configure axis and secondary axis (configurable joint)

Discussion in 'Physics' started by laurent_quark, Apr 22, 2021.

  1. laurent_quark

    laurent_quark

    Joined:
    Jan 10, 2021
    Posts:
    9
    hi,
    I've been struggling for a few days to correctly configure the axes according to the local axes of my gameobjets (parent-child).

    Which method to apply to determine the correct axes of the joint according to the local axis of the gameobject?

    thank's a lot.
     
  2. laurent_quark

    laurent_quark

    Joined:
    Jan 10, 2021
    Posts:
    9
  3. Gustorvo

    Gustorvo

    Joined:
    Oct 26, 2017
    Posts:
    32
    Here is some tips how to configure it (scroll down to the middle). Hope it helps somehow.
     
  4. MaxLohMusic

    MaxLohMusic

    Joined:
    Jan 17, 2022
    Posts:
    45
    That project you linked to is the same one I'm trying to get to work. And his "explanation" of how these axes work literally amounts to "I can't explain it with words"