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How to compile for a real time, fps mode interior design walkthrough?

Discussion in 'Editor & General Support' started by lunaglunag, Aug 30, 2013.

  1. lunaglunag

    lunaglunag

    Joined:
    Aug 30, 2013
    Posts:
    6
    Hello, I'm new with Unity,

    I already have an interior design done in 3d max, and I would like to know how to create and final compile a real time walkthrough (using keyboard mouse to control the movement) in first person mode for my interior design project?

    I don't need to do any fancy stuff like switching the lights or opening the doors etc, I just need a very simple and normal user controlled normal walkthrough.

    All the detailed steps from beginning to end would be appreciated, I really hope you guys can help me out

    Thank you
     
  2. cjow

    cjow

    Joined:
    Feb 29, 2012
    Posts:
    132
    Simplest solution is to do to Assets -> Import Package -> Character Controller and then simply drag the First Person Controller prefab into your scene. Your mesh from 3dsmax will need some collision mesh on it or you will just fall through the floor.

    Then just follow the instructions here to build it.
     
  3. lunaglunag

    lunaglunag

    Joined:
    Aug 30, 2013
    Posts:
    6
    I see, thank you so much for your help, I shall go through it

    How about the lights? Do I need to add another set of new lights in Uniity, or does 3dmax exports the lights altogether that I can use it straight?

    Thanks
     
  4. lunaglunag

    lunaglunag

    Joined:
    Aug 30, 2013
    Posts:
    6
    Any help or suggestions here on the lights/lightning would be greatly appreciated, please? :(

    Thank you
     
  5. KyleOlsen

    KyleOlsen

    Joined:
    Apr 3, 2012
    Posts:
    237
    You'll most likely need to set up your lighting again in Unity.
     
  6. joyceanblue

    joyceanblue

    Joined:
    Jul 26, 2010
    Posts:
    43
    there are two options for you to light your scene, either setup lights in unity, or bake lightmaps in 3dsmax and use the textures in unity, both of the procedures are a bit complicated, and it would be better if you take it one step at a time, start a project and post its screenshots here and then ask for guidance, that way other people will know what to suggest :)
     
  7. lunaglunag

    lunaglunag

    Joined:
    Aug 30, 2013
    Posts:
    6
    Ok, now I have another question,

    How do I add reflection? What is the step by step correct way to add reflections?

    I have a floor that needs some normal/basic reflection

    joyceanblue, I would post some screenshots as soon as I get most of the major things done first with Unity ;)

    Thank you so much everyone for the help, I appreciate it lots
     
  8. lunaglunag

    lunaglunag

    Joined:
    Aug 30, 2013
    Posts:
    6
    After looking at all the tutorials that could possibly answer my questions, I still couldn't make it...
     
  9. KyleOlsen

    KyleOlsen

    Joined:
    Apr 3, 2012
    Posts:
    237
    If you only need approximated reflections you can use a shader on your floors that utilize a cubemap. Cubemaps are generally the way to go for reflective surfaces in Unity.
     
  10. lunaglunag

    lunaglunag

    Joined:
    Aug 30, 2013
    Posts:
    6
    how do I do that? thank you