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Question how to close an child entity physic,and not close another child entity physics?

Discussion in 'Physics for ECS' started by wechat_os_Qy0ymt0VfIq5ggbVh9p8HzHiU, Mar 22, 2023.

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how to close an child entity physic,and not close another child entity physics?

  1. how to close an child entity physic,and not close another child entity physics?

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  2. how to close an child entity physic,and not close another child entity physics?

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  3. how to close an child entity physic,and not close another child entity physics?

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  1. wechat_os_Qy0ymt0VfIq5ggbVh9p8HzHiU

    wechat_os_Qy0ymt0VfIq5ggbVh9p8HzHiU

    Joined:
    Feb 12, 2021
    Posts:
    1
    I have a character object, a collider with a body, and a collider with a vision. I want to close the collider when the collider of a character touches the collider of the enemy's body, and stop attacking other enemies. After the enemy dies, open it again How can I realize the collider of the field of view?
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