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How to change rotation of mesh painting in polybrush?

Discussion in 'World Building' started by HumphreyGames, Oct 1, 2021.

  1. HumphreyGames

    HumphreyGames

    Joined:
    May 5, 2020
    Posts:
    40
    Probably a noob question here. I am using polybrush, and when I paint on my trees, the rotation is 90 degrees to the left, instead of upright. The rotation of the prefab is 0, so it should be working. When I drag and drop my prefab into the scene normally, it is standing upright (like a tree should) so I don't know what I am doing wrong. Any ideas on why the rotation is weird?

    Thanks,
    Josh
     
    unity_sdTL7CPH4nQhAw likes this.
  2. lanceroy

    lanceroy

    Joined:
    Nov 2, 2021
    Posts:
    8
    Same issue
     
  3. unity_ay-WMVEvwVzs3Q

    unity_ay-WMVEvwVzs3Q

    Joined:
    Apr 12, 2020
    Posts:
    1
    Same problem here