Hi friends. I'm on an URP project. I'm struggling with this: As you can see, it's almost good. But I don't know how to calibrate this distance to get the perfect changing order automatically. Both objects are in the same layer. Both have an identical sorting group in the exact same layer and order in its upper parent sprite. Both objects have Sprite Sort Point marked as Pivot. The Renderer2D profile is set as transparency sort mod as custom axis (x=0, y=1, z=0) Any help?