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How to by-pass LOD Bias in SceneView?

Discussion in 'Editor & General Support' started by Peter77, Dec 10, 2018.

  1. Peter77

    Peter77

    QA Jesus

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    TL;DR: Is there a way to overwrite the LOD Bias in edit-mode, without altering actual project assets?

    We started using Level Of Detail via LOD Group recently and one caveat we ran into is that the SceneView culls objects using the LODs as well.

    The problem for us is that while building the level, we would like to see further and especially smaller objects than in the actual game view. Looking further means LODs should get culled much later, which allows us to see smaller objects while painting them from a certain distance.

    The workaround we currently use is to set the LOD Bias in Quality Settings to 10000. However, it already occurred that people commit this change to version control by accident.

    We would like to find a method where we don't need to modify Quality Settings.

    Is there a way to overwrite the LOD Bias without altering project assets?
     
    Rallix likes this.
  2. Peter77

    Peter77

    QA Jesus

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    Bump?
     
  3. karl_jones

    karl_jones

    Unity Technologies

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    Peter77 likes this.
  4. Peter77

    Peter77

    QA Jesus

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    karl_jones likes this.