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how to build universal app for iop,iphone,ipad for 2d game

Discussion in 'iOS and tvOS' started by Unity3dteacher, Jul 3, 2014.

  1. Unity3dteacher

    Unity3dteacher

    Joined:
    Dec 14, 2012
    Posts:
    197
    how to build universal app for ipod,iphone,ipad for 2d game

    i need to know how to create sprite sheet what is the texture standard size to fit on all ipod ,iphone and ipad.

    please give me sugession
     
  2. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    These devices all have different screen sizes. Create a sprite sheet that works well on each of the devices you wish to target, then use Resources.Load() to get the correct one once the game is up and running.
     
  3. Unity3dteacher

    Unity3dteacher

    Joined:
    Dec 14, 2012
    Posts:
    197
    @Graham Dunnett some time my game getting crash and exit from game .what is the problem for crashing .its because of using sprite or coding looping problem||?.how to find why my game crahses|.is there any tool?
     
  4. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287