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How to build and load from localhost ?

Discussion in 'Addressables' started by Fangh, Oct 15, 2020.

  1. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    274
    Hello.
    • I have created a Unity Project called AddressableTest
    • I have created a Unity Project called AddressableHost
    • In AddressableTest I have a bunch of assets that are marked as Addressable

    upload_2020-10-15_15-42-27.png

    • In AddressableHost I have started a Addressable Hosting Service
    upload_2020-10-15_15-43-6.png
    • In the AddressableTest I have a profil where RemoteBuildPath and RemoteLoadPath are set to localhost
    upload_2020-10-15_15-44-13.png

    • The folder exists
    upload_2020-10-15_15-44-55.png

    • But when I click "build" in AddressableTest I have this error, and the folder is empty
    upload_2020-10-15_15-45-52.png



    Why ? Can someone help me ? Thank you.
     
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,816
  3. Fangh

    Fangh

    Joined:
    Apr 19, 2013
    Posts:
    274
    Hello, Thank you for the links.

    I have followed the documentation for my experiment. It does not help.
    Beside I have one more question :


    on this image, why does LocalBuilPath uses "HostedData" and why RemoteBuildPath uses "[HostedData]" what is the difference ?

    on this image, why LocalLoadPath and RemoteLoadPath use "[PrivateIpAddress]:[HostedData]" ? Shoud it be "[PrivateIpAddress]:[Port]" ?


    And about the tutorial, I don't see what I did different, so it does not help.