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Help Wanted How to blend two materials (not textures)

Discussion in 'Shader Graph' started by Jelmer123, Aug 13, 2019.

  1. Jelmer123

    Jelmer123

    Joined:
    Feb 11, 2019
    Posts:
    33
    Hi

    In 3DS MAX, I often mix 2 completely different materials using a Blend material that has 2 materials as sub materials. They are blended using a mask (2D texture).
    Is this possible in Shader Graph? Or can't you parent/child full materials?
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    7,000
    Not possible with Shader Graph. Not possible with real time shaders in general unless you write a custom shader that does it for you. The closest you can have is render your object twice with two separate materials, and have one be set to transparent with a mask to fade it out. Otherwise make a new Shader Graph with both “shaders” in it and lerp between them.
     
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  3. Flow-Fire-Games

    Flow-Fire-Games

    Joined:
    Jun 11, 2015
    Posts:
    190
    layered shaders are a forward rendering feature if Im not mistaken and game engines usually don't do that
    Even renderers like Octane only support it with cheap hacks like mix shaders blending 2 together
     
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  4. Jelmer123

    Jelmer123

    Joined:
    Feb 11, 2019
    Posts:
    33
    Ok thanks for the insights! I will then use one material and make a blend for each mapping (albedo, normal, specular etc etc)