Search Unity

How to blend timeline virutal camera with non-timeline virtual camera?

Discussion in 'Cinemachine' started by sacb0y, Jun 21, 2019.

  1. sacb0y

    sacb0y

    Joined:
    May 9, 2016
    Posts:
    874
    Lets say i'm playing a cinemachine timeline cutscene, but i want players to have access to another camera by button or UI toggle. Like for instance i want players to still access a POV camera.

    I can make this work with a separate timeline but thats not ideal. I want this button to work like the rest of my game. If it's in a timeline all the blending and stuff won't work any more.

    How can i blend a non-timeline camera from timeline camera? Higher priority does not seem to work outside of timeline.
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,724
    A timeline CM track will override the priority system, as you have discovered. The only way to override a timeline CM shot is with another timeline CM shot. You'll have to make another timeline with the shot you want, dynamically binding it if necessary, and activate that timeline. If you fade in and out the ends of that shot, it will blend with whatever the current timeline is doing.