Hello, I'm attempting to blend the animation for a character at the end of a timeline with an idle animation running in the animator. From searching about how to do this it seems I should be able to do so by easing-out the animation for the character at the end of the timeline with the timeline post extrapolation set to none. So that when the timeline stops the idle animation from the default state in the animator takes over. This doesn't seem to be happening and there seems to be a jump between the states. Can anyone clarify what it is I am missing here?