Search Unity

How to blend end of timeline with idle animation for a character

Discussion in 'Timeline' started by iamxand, Jul 26, 2019.

  1. iamxand

    iamxand

    Joined:
    Sep 2, 2018
    Posts:
    2
    Hello,

    I'm attempting to blend the animation for a character at the end of a timeline with an idle animation running in the animator. From searching about how to do this it seems I should be able to do so by easing-out the animation for the character at the end of the timeline with the timeline post extrapolation set to none. So that when the timeline stops the idle animation from the default state in the animator takes over. This doesn't seem to be happening and there seems to be a jump between the states.

    Can anyone clarify what it is I am missing here?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Easing out + no post extrapolate is the correct way to do it. Both the animator and the timeline are both running for the duration of the timeline, but the timeline's animation has a higher priority. Could the issue be that it has transitioned to a different state?