I'm using ConvertToEntity. There are some components that I don't have the ability to change them. These components use Transform to work. And my ecs code use Translation to work. I found that when I change the value of Translation, the value of Tranform don't change. And when I change the value of Transform, the value of Translation don't change. So How can I make the value of them same? Or I should use GameObjectEntity? (GameObjectEntity doesn't have Translation component) Thanks.