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Question How to bake NavMesh correctly with NavMesh components

Discussion in '2022.2 Beta' started by oretakemitsu, Jun 21, 2022.

  1. oretakemitsu

    oretakemitsu

    Joined:
    Dec 18, 2021
    Posts:
    7
    Sorry I really have no ideas....

    Sculpt map with Polybrush, Bake NavMesh with NavMesh components.

    Obviously something goes wrong:

    upload_2022-6-21_22-51-7.png

    In previous versions, I baked NavMesh here:

    upload_2022-6-21_22-52-45.png

    How could I bake NavMesh correctly?

    btw, Navigation Static isnt available now. Is it deprecated?

    upload_2022-6-21_22-53-54.png

    *2022.2.0a16
     
    Last edited: Jun 21, 2022
  2. Carpe-Denius

    Carpe-Denius

    Joined:
    May 17, 2013
    Posts:
    842
    It looks like you have a mesh collider, but your navmeshsurface settings point to "render meshes" for "use geometry:". You should change that to "physics colliders".