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How to bake 3DS Max cloth physics for Unity?

Discussion in 'General Discussion' started by tmr2, Jul 1, 2020 at 12:28 AM.

  1. tmr2

    tmr2

    Joined:
    Oct 27, 2019
    Posts:
    51
    I remember playing a few games and noticed that the cloth physics were the same every time
    (likely baked) and not real time? I think this might be a good idea since I will probably port my game to mobile eventually- and baked cloth physics would be more performant. How would I bake the cloth modifier in 3DS Max or in Unity?
     
  2. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    7,969
  3. tmr2

    tmr2

    Joined:
    Oct 27, 2019
    Posts:
    51
    Thanks. I will look into it.
     
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