Hello, I want to make some type of robot war game and wandering if Unity Physics is good for it. With the first tests, I encounter some glitches like in the video below. The setup looks like a body with 1000 mass and 20 mass for each wheel. Hammer is attached with a hinge joint with a mass 10. All rigidbodies collision detection is set to continuous dynamic. Any idea how to prevent this kind of glitches? I noticed that this also occurs when another car just hit hammer even when the motor is disabled on the hinge joint.