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How to avoid exceeding the maximum number of shader global keywords?

Discussion in 'Shaders' started by TiaraH, Oct 16, 2019.

  1. TiaraH


    Jan 29, 2019
    Should I delete some built-in keywords that i won't use like ETC1_EXTERNAL_ALPHA, FOG_EXP or _METALLICGLOSSMAP to make room for my own keywords? But how to do it?