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How to automatically disable unused module

Discussion in 'Project Tiny' started by AAK_Lebanon, Mar 25, 2019.

  1. AAK_Lebanon

    AAK_Lebanon

    Joined:
    May 30, 2015
    Posts:
    59
    I am just playing with Tiny project and enabled some modules (to play with) and let's say that I enabled some modules by error, and now it's time to build my project, does this will increase my compiled code (if I check module that is not used) and is there any method to unload unused modules ?
     
  2. etienne_unity

    etienne_unity

    Unity Technologies

    Joined:
    Aug 31, 2017
    Posts:
    54
    Hi @AAK_Lebanon,

    Modules need to be included and excluded explicitly for the moment. There is no utility to detect and unload unused modules, but that's a good suggestion!
     
    AAK_Lebanon likes this.