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Question How to auto add keys at first frame when pasting keys from different clip?

Discussion in 'Animation' started by Unrighteouss, Nov 30, 2020.

  1. Unrighteouss

    Unrighteouss

    Joined:
    Apr 24, 2018
    Posts:
    599
    Hello, I've been scratching my head over this for a while, and I can't seem to find an answer anywhere.

    I'm trying to manually create animations that act as transitions between other animations. For example, an animation that bridges a walk loop and an attack loop so they transition seamlessly. I'm using 2D bone rigs, and automatic transitioning creates many visual issues with my rigs, so I'd rather animate it manually.

    The issue is how difficult it is to create those animations. I'm trying to transition from walk to attack, but when I paste my attack keyframe (which animates more parts), it messes up my walk keyframe. Here's an example of what it looks like in the timeline:

    Capture.PNG

    Every frame the attack animates that the walk doesn't messes up the walk pose. If Unity could automatically add keyframes at the start when I paste something that would solve my issue. Of course, I can manually adjust/reset every affected frame, but this takes a really long time.

    Any help is greatly appreciated, thank you.