Hi, So, I'm generating a Button in runtime. Code (CSharp): var myButton = (GameObject)Instantiate(button_prefab, Vector3.zero, Quaternion.identity); How can I assign the OnClick event in runtime? or how can I listen to button OnClick event anyhow ? also. within that OnClick event - How can I define from which object if was called. In case the event function could be called from different buttons.