Hi! Basically what's in the title. I'm generating a mesh at runtime in a Component System (In its OnUpdate callback, because there's no way to create a mesh in a Job, right?), and I have the need to assign this mesh to a physics shape component (all the related components to have a working entity with physics) at runtime. Until now I can't see a way to do it. Can someone point me in the right direction? I'm using the following package versions: - Unity Physics: 0.2.5 - Entities: 0.5.1-preview.11 And I'm currently using: 2019.3.0f3 as Unity version. Thank you for any help!